Welcome to my senior capstone BFA blog! This is where I will be posting updates on the development of my solo game. For this first post, I will be briefly explaining what I have done so far this summer, and of course I will explain my game a bit.
I have already done a fair share of work, with ideation, concepting, and some coding. Since I started, I have made multiple documents, which include: outlining the entire game, the environment it is set in, art styles, pickups, development schedule, and gameplay. The art I have done is centered around character armor concepts and environment thumbnails. Some of which I will show below:
My thoughts for this game are to make something that showcases what I am good at, in exactly the way that will do it best. I hope to show off my art skills, which encompass concept art, 3D modeling, and lighting. I also hope that my ideas, game design skills, and level design gets showcased. Besides showing off, I really want to learn a lot too. I am restarting the coding side of my brain after a long hiatus, as well as learning SideFX Houdini. My design skills will surely improve as well, in addition to all of my development and scheduling skills.
A sort of walking-simulator is the best bet, with platforming and light puzzle elements. Most likely, the platforming and puzzles will be combined into one. Gameplay-wise, specifically, it will be mostly linear paths apart from the two, maybe three, hub areas with branching paths from them. That way I can place challenges at each branching path and have the player use the abilities at each one.
There are a couple more gameplay elements that are core to the game that I won’t share just yet, but I will say one or two short things about the story. The game will start with the player awakening on a large piece of dead land, without remembering a lot of what happened. Looking around, it becomes very clear that there was a very large battle that happened here. The player must find out what actually happened by exploring and adventuring through a very broken land. Of course, there will be abilities and items, but I will say the progression and gameplay isn’t exactly traditional.
Quick interjection – some things I have worked on thus far:
- Coding movement and climbing in Unity3D
- Character/armor concepts
- Environment concepts
- Houdini research
- Shader coding/research
- Many game design documents + flow map
- etc.
Like I said, I don’t really want to spoil too much in my first blog post. Instead, it should be a quick introduction and a way to show that I have actually started work on this massive undertaking. I will keep this site updated, especially during my school year! I can’t wait to have everyone who is interested along for this journey!


